
Types of Media
We can start
our discussion of media by defining and describing different kinds of media
that children are using today. Modern media comes in many different formats,
including print media (books, magazines, newspapers), television, movies, video
games, music, cell phones, various kinds of software, and the Internet. Each
type of media involves both content, and also a device or object through which
that content is delivered.
Print Media
The term
'print media' is used to describe the traditional or "old-fashioned"
print-based media that today's parents grew up with, including newspapers,
magazines, books, and comics or graphic novels. Historically, only wealthy
publishers had access to sophisticated type-setting technologies necessary to
create printed material, but this has changed in recent years with the
widespread accessibility of desktop publishing software and print-on-demand
publication services such as Lulu.com (LINK). More recently, electronic book
readers such as the Amazon Kindle which store hundreds of
books on a single device and which allow readers to directly download books and
newspapers have become popular.
Television
Television
has been entertaining American families for over fifty years. In the beginning,
there were few programs to pick from, but today, there are literally hundreds
of general and specialty channels to choose from and thousands upon thousands
of programs. Where it was once the case that programs had to be watched at the
time they were broadcast on a television, this is no longer the case. Today,
viewers can summon a movie or television episode whenever they want, through
many cable or satellite services' pay-per-view or free on-demand services. They
may also download or stream episodes from the Internet and watch them on their
computers. Viewers may use DVR (digital video recorder) devices, such as
a Tivo to
record programs at one time and watch them at another time. Viewers with
certain cell phones may even watch programs through their cell phones.
Movies
Movies
(films) are the oldest form of motion picture technology capable of capturing
lifelike video-style images. Originally, movies could only be consumed at a
neighborhood movie theater, but these days movies are widely available for
people to consume in their homes, on their computers, and even in through their
telephones. Commercial movies are broadcast on television, and via cable and
satellite services which may feature High Definition (HD) video resolution and
sound, essentially allowing the movie theater experience to be replicated in a
home theater environment. Commercial movies are also distributed on DVD and
Blu-Ray disks, which can be rented from stores and through-the-mail services
such as Netflix,
and through downloadable computer files, which can be legally downloaded from
movie rental services such as Amazon and iTunes or
streamed through Netflix or on-demand cable services. Home movies produced by
amateurs with inexpensive video cameras are now also widely available through
video sharing websites such as YouTube.com and Vimeo.com.
Video Games
Available
since the early 1980s, video games have only grown in popularity among youth.
Today's games make use of advanced graphics and processors to enable three
dimensional game play featuring highly realistic landscapes and physics
simulations, and the ability to compete against other players through a network
connection. Modern video games are immersive, exciting and increasingly
interactive. Players feel like they really are in the situation because of the
life-like graphics and sounds. Through video games, youth can extend their
pretend play, as they become soldiers, aliens, race car drivers, street
fighters, and football players.
Popular
gaming consoles today include Nintendo Wii, Microsoft
Xbox 360 and Sony Playstation III. There are also hand
held consoles which enable mobile game play such as Nintendo's DS.
As well, some video games can also be played on personal computers. Most video
games use a hand-held device with buttons, joysticks, and other devices for
manipulating the characters on the screen. However, the newer games systems use
motion-detecting sensors, such as accelerometers which encourage players to
move their entire body to complete game activities. For example, in Wii Tennis,
a player swings his entire arm to have the player on the screen hit the tennis
ball.
Games such
as the recently popular World of Warcraft are played in a
networked universe shared simultaneously by thousands of gamers at once.
Players may be across the street from one another or across the globe using the
the Internet to participate in a shared three-dimensional world in which each
player can control one or more avatars, and chat using text or voice.
REFLECTION:
We know that our generation now is so informative that every things can by inform as to update some information as of now. Those types of media can inform to as to know those things and information about our surroundings. That some other place are stay in far mountains that also reach those people who stay there as to inform them or delivered some reports and news.
REFLECTION:
We know that our generation now is so informative that every things can by inform as to update some information as of now. Those types of media can inform to as to know those things and information about our surroundings. That some other place are stay in far mountains that also reach those people who stay there as to inform them or delivered some reports and news.
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