What is New Media and Media Convergence?
It is important here to consider the fact that much
difficulty and disagreement had arisen in defining the notion of media
convergence. Most theorists agree that in general terms convergence means
‘coming together of two or more things’, however a variety of different
arguments have been put forward in an attempt to define what exactly is coming
together (Grant and Wilkinson, 2009). On the one hand, convergence can be
viewed as ‘coming together of different equipment and tools for producing and
distributing news’ (ibid.). Jenkins (2006:3), on the other hand, defines
convergence as ‘flow of content across multiple media platforms’, suggesting
that media audiences nowadays play a crucial role in creating and distributing
content, and convergence therefore has to be examined in terms of social, as
well as technological changes within the society. According to Jenkins, media
convergence is an ongoing process that should not be viewed as a displacement
of the old media, but rather as interaction between different media forms and
platforms (Jenkins, 2006). Supporting this argument, Deuze cited in Erdal
(2011) suggests that media convergence should be viewed as ‘cooperation and
collaboration’ between previously unconnected media forms and platforms.
Burnett and Marshall cited in Grant and Wilkinson (2008:5) explain
convergence as ‘blending of the media, telecommunications and computer
industries’ or, in other words, as the process of blurring the boundaries
between different media platforms and uniting them into one digital form.
One question that needs to be asked, however, is whether or
not these recent developments are beneficial for the society and the industry
itself. In other words, whether or not media convergence presents more
opportunities than challenges to both media producers and consumers. One of the
areas of particular concern when examining positive and negative consequences
of media convergence is media ownership (Jenkins, 2006). Nowadays the power to
control media industry is concentrated in the hands of private owners and
relatively small number of big media corporations. For example, companies, such
as Warner Bros., which used to focus on the film industry, nowadays have
control over various aspects of entertainment industry in general, such as computer
games, books, magazines, web sites and toys, which is all part of the process
of media convergence (Jenkins, 2006). Consequences of this trend can be
viewed as both positive and negative. On the one hand, it may cause the decline
in the diversity of material offered and result in a tendency that voices of
those lacking economic power will not be taken into account (Branston et al.,
2008:179). On the other hand, it is argued that market driven media owned
and controlled by big media corporations ‘can actually improve the value of the
service, the flexibility of topics and the competence of the contributers’ as
well as enable technological developments, change the elitism of media
professionals and create new general awareness (Grant, 2009). Another
aspect of media convergence that can be seen as its major drawback is what
Jenkins (2006:23) calls the ‘participation gap’. This concept refers to the
fact that while media convergence in general has encouraged audiences to
participate in the process of content creation, it requires extended access to
modern technologies, familiarity with the new forms of media, as well as
developing certain skills (ibid.). As a result, certain segments of the
audience arguably remain neglected and unable to fully participate in the new
media culture.
Drawing on the definitions of media convergence outlined
above, it can be argued that one of the ways of understanding media convergence
is in terms of interaction between old and new forms of media. This concept can
be explained more clearly using the example of television industry and its
development over the years. The idea of transition from analogue media to
digital media stands at the core of media convergence debate. The term
‘analogue’ is used to describe something ‘that resembles something else’
(Dewdney and Ride, 2006:227), therefore signals transmitted through television
can be seen as being analogous to the light and sound of the actual scene
(ibid.). In the case of analogue media, each form was separate and independent
from the others due to the need to use different ‘materials, properties and
apparatuses’ (ibid.). With the introduction of digital code however the
situation changed rapidly and opened new possibilities for media creation and
convergence, for example, new forms of interaction between producers and
consumers.
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